If you’re a fan of Pokemon Infinite Fusion, then you know how exciting Triple Fusions would be. But have you ever heard of triple fusions? These are special types of fusions that combine the attributes of three different Pokemon. In this article, I’ll be discussing how to do triple fusions in Pokemon Infinite Fusion.
First things first, you need to know that triple fusions are only possible with specific legendary trios or fully-evolved starters. This means that not every Pokemon can be used in a triple fusion.
How To Unlock Triple Fusions
During the story mode of the game, you’ll encounter Zapmolticuno, a fusion between Zapdos, Moltres, and Articuno that was created by Team Rocket. However, you can also obtain your own triple legendary fusions in the late post-game using Colress’s machine.
So, how do you go about obtaining triple fusions? Well, it’s not easy. You can only obtain triple fusions in the late post-game, after completing Mt. Silver. To unlock triple fusions, you’ll need to bring the three Unova legendaries to Colress at the Lake of Rage. He’ll then depart for Silph Co. to try and fix Team Rocket’s old triple fusion machine.
Once you’ve completed Mt. Silver, Colress will call and inform you that he finished repairing the machine. You can find Colress in Mt. Moon, where Team Rocket first attempted triple fusion.
To obtain a specific triple fusion, you’ll need to speak to Colress at Silph Co. with the three legendaries in your party. He’ll clone the legendaries, and you’ll receive an egg containing the triple fusion. Keep in mind that this can only be done once for each legendary trio.
Now that you know how to obtain triple fusions, let’s take a look at some of the triple fusions available in the game. 11 triple fusions can be created with Colress’s machine in the post-game:
- Zapmolticuno – Flying/Fire/Electric/Ice – Zapdos, Moltres, Articuno
- Enraicune – Fire/Water/Electric – Entei, Raikou, Suicune
- Kyodonquaza – Water/Ground/Flying – Kyogre, Groudon, Rayquaza
- Paldiatina – Dragon/Water/Steel/Ghost – Palkia, Dialga, Giratina
- Rekyushiram – Dragon/Ice/Fire/Electric – Reshiram, Zekrom, Kyurem
- Celemewchi – Psychic/Grass/ Steel – Mew, Celebi, Jirachi
- Deosectwo – Psychic/Bug/Steel – Deoxys, Genesect, Mewtwo
- Venustoizard – Fire/Water/Grass – Venusaur, Charizard, Blastoise
- Megaligasion – Fire/Water/Grass – Meganium, Feraligatr, Typhlosion
- Swamptiliken – Fire/Water/Grass – Sceptile, Blaziken, Swampert
- Torterneon – Fire/Water/Grass – Torterra, Infernape, Empoleon

Base Stats
- Zapmolticuno – 90 HP / 92 ATK / 92 DEF / 115 SpA / 100 SpD / 92 SPE
- Enraicune – 102 HP / 92 ATK / 92 DEF / 98 SpA /97 SpD / 100 SPE
- Kyodonquaza- 102HP / 127 ATK / 107 DEF / 127 SpA / 107 SpD / 92 SPE
- Paldiatina – 112 HP / 113 ATK / 113 DEF / 133 SpA / 113 SpD / 93 SPE
- Rekyushiram – 108 HP / 133 ATK / 103 DEF / 133 SpA / 103 SpD / 92SPE
Type Effectiveness
Zapmolticuno
- Weak to: Rock (8x), Water
- Resists: Bug (1/4x), Grass (1/4x), Ice, Fairy, Flying, Steel
- Immune to: Ground
Enraicune
- Weak to: Ground (4x), Rock
- Resists: Steel (1/8x), Fire (1/4x), Ice (1/4x), Flying, Bug, Fairy
- Immune to: None
Kyodonquaza
- Weak to: Grass, Ice
- Resists: Fighting, Poison, Bug, Steel, Fire
- Immune to: Ground, Electric
Paldiatina
- Weak to: Ground, Ghost, Dark
- Resists: Steel (1/4x), Water (1/4x), Bug (1/4x), Flying, Rock, Fire, Grass, Psychic, Ice
- Immune to: Normal, Fighting, Poison
Rekyushiram
- Weak to: Rock (4x), Ground (4x), Dragon, Fighting
- Resists: Grass (1/4x), Electric (1/4x), Bug, Fire, Flying, Ice, Steel
- Immune to: None
Celemewchi
- Weak to: Fire (4x), Bug, Ghost, Dark
- Resists: Grass (1/4x), Psychic (1/4x), Normal, Rock, Steel, Water, Electric, Dragon, Fairy
- Immune to: Poison
Deosectwo
- Weak to: Fire (4x), Ghost, Dark
- Resists: Grass (1/4x), Psychic (1/4x), Normal, Fighting, Steel, Ice, Dragon, Fairy
- Immune to: Poison
All Starters
- Weak to: Flying, Poison, Rock
- Resists: Steel (1/4x), Fire, Water, Grass, Ice, Fairy
- Immune to: None