Have you ever heard of Simulation games? Reality is an interesting thing to have in your hands to control. This is the primal desire of humans to be in control of something. Then is it a sandbox, an infinite space where we play for hours?
Sure, but there is much to do in a sandbox setting, despite never reaching staleness. What about a linear game? The rigid design makes it quick to fall into a stale status. The answer then is found in the genre known as Simulation games.
What you do comes to be in this genre replicating the experience of something. This genre grew out of a niche status because prominent games in history are simulations. Microsoft’s earliest program is a simulator about flight.
There is an esports surrounding the game titled Farming Simulator. So many things come to mind when we think of these games because the starting point is unclear. How do we consider a game worthy of being a simulation?
What is the Point of Simulation Games?
Simulation games have a single idea or concept that the game builds around. Whether this is godhood, farming, flight, or building a PC, the ideas are broad and many. The problem is choosing the scope for the concept the developers picked.
What this means is a game cannot simulate the complete experience of a concept in game form. Therefore, developers ought to focus on the things that make the concept shine apart from other ideas.
It’s easy to stray far from the original concept, especially if it’s filled with great elements. We can imagine the developers set out limitations and feasibility tests in the design phase. Developers of simulation games place great care in making the experience great.
A game on building PCs may contain a manner of parts and the tedious work of wiring. A sim for making video games doesn’t cover actual coding, because it’s not fun in a game context.
Games under this genre must carry a high degree of accuracy to what it’s trying to simulate. If the game is about simulating a Euro truck experience, then it must stick to that. Most simulation games run heavy on hardware for the sake of realness.
But some simulation games need not go to such lengths to have a great experience. Accuracy doesn’t mean realness, so the execution can be anything the developers see the fit, game engine and all.
The simulation game that sticks to its core idea tends to thrive in the gaming space. Expansions of the concept, with creative deviations, are beneficial to keep things fresh. But remember, it is the staleness of these games that makes them compelling.
To this point, we can say that increasing the playing field is the best thing to add to a simulation game. With the same mechanics in a bigger area, you are bound to strike gold. Become a Goat and touch grass!
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