The gaming industry continuously pushes the limits by creating a virtual world. Players better know these worlds as virtual realities. However, what makes them interesting aside from being a wholesome community?
One of the selling points of a virtual world is anonymity. You can be yourself without worrying about judgemental eyes. However, being anonymous can be a double-edged blade in an online world.
Although the presence of moderators holds them back, toxic individuals still roam these worlds. So, why would you want to meet people in virtual reality?
How Did a Virtual World Come to Life?
The promise of virtual realities (VRs) lies in escapism. After all, most of the players online wish to maintain a sense of anonymity. It’s how these gamers role-play and act as other people aside from who they are in real life.
One of the first VRs that rose to fame was in the 1980s. It was Mattel’s Power Glove alongside Nintendo’s Virtual Boy. However, the products were not ready for consumers with the rise of questions. Will it be safe? How would it affect the user?
Later, the Oculus Rift (OR) would make its journey to fame in 2013. Once the OR became ready for consumers, VR games followed instantly. However, the presence of Half-Life: Alyx already paved the way for virtual worlds in 2010.
The Existence of VRChat
A virtual world called VRChat exists and continues to be the face of virtual realities. It’s a completely virtual world where you can interact with other gamers. You can become anyone with the use of 3D models, and you can do anything.
However, moderators are present to stop people who believe they can do anything— even illegal actions. Yet, cases of toxic individuals aren’t common. Contrary to popular belief, virtual reality games have the most wholesome communities.
With the help of these gamers, developers continue to push the limits. You might also see other apps or games that help professionals practice in a virtual world. These professions undoubtedly include pilots, surgeons, and first-aid responders.
It even progressed further to help military soldiers train in different methods. From close-quarters combat to advanced military strategy, VRs are present. It turns out a virtual world might be more beneficial than its risks. However, we cannot ignore these risks.
Although a virtual world seems to be more worth than trouble, toxic individuals still exist. If we want to keep pushing the boundaries of virtual reality, we also need to enact stricter rules. After all, the safety of users would guarantee greater things for VRs.
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